![]() Initially players may see this as a simple content pack, and at face value it could just be a bit of extra material for a management sim, but the core ideological challenge of Prison Architect is maintained. ![]() What's impressive about Going Green is the way that it fits seamlessly into the overall thematic questions of Prison Architect as a whole. Related: Spiritfarer Review: Superbly Simple Management Sim The inmates are able to grow fruits and vegetables via farm fields, allotments, and orchards, adding a little taste of Stardew Valley to Prison Architect's vibe, although of course it may not be as relaxing and innocent as at first glance. Rather than the grim concrete and austere colors of the usual Prison Architect experience, this time around the warden is able to introduce a bit of life into the prison grounds thanks to outdoor farming activities. It made Prison Architect into one of the most compelling sim games on the market and led to a string of DLC packs, the most recent being Prison Architect - Going Green. ![]() Taking on the role of a prison warden, the player must decide how best to run their penitentiary: to maximize profits with no care for the population, or try and run an ethical facility. Prison Architect is one of the strangest and most controversial turns for the management sim genre. ![]()
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